Technology Tree
All 622 source-backed unlocks from Palworld.gg and Wikily, grouped by the validated 1β80 level progression with cards, costs, descriptions, images, and unlock details.

A Primitive Workbench for producing simple items. Requires a Pal that can work with their hands.

An axe for cutting wood. Made from stone, it's not very sharp.

A pickaxe used for mining. Made from stone, the efficiency is questionable.

Lights up dark areas and keeps you warm. Can also be used for close range combat in a pinch.

A Wooden Club for close range combat. Can beat a small Pal to a pulp if need be.

Pal Dressing Facility. Give your Pals a new look! Skins obtained inside and outside the game can be applied here!

Facility for storing captured Pals. Pals inside gradually recover Health. Area around this facility becomes a base.

An item that captures Pals when thrown. This basic model is only effective on low level Pals.

Needed for cooking food. It can only be used to grill simple ingredients. Requires a Fire Pal to light a flame.

Stores items. Made from wood, it breaks easily. It's probably not the best thing to store valuables in.

Workbench for repairing broken tools. Materials are needed to make repairs.

A foundation for building walls or facilities on. Made from wood, it breaks easily.

A facility that can store the genetic data of Pals and allows you to reconstruct them from this data. The stored genetic data can also be transferred to other worlds.

Primitive long range weapon. Hastily put together, it isn't very powerful.

Arrows for use with bows. Can be crafted at Primitive Workbench.

A shoddy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head.

A straw bed for Pals. Pals can rest on it when injured, or to sleep at night. It isn't soft, but it's better than nothing.

No Description

Useful for close-range combat. Its length allows you to stand further away when attacking.

Cloth woven from Wool. Required to create armor. Can be crafted at Primitive Workbench.

Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while.

Clothes made from Cloth. Protects against cold nights.

A box for storing Pal food. Pals can feed from it when hungry. Make sure to keep it well-stocked to keep your Pals happy.

A farm that can grow Red Berries. Harvest time is quick, but eating them doesn't provide much sustenance. Requires a few Pals to plant seeds, water, and harvest the crops.

Farm for raising sheep and fowl-like Pals. Assign a Pal with the appropriate Partner Skill to a farm to produce items.

A glider for soaring through the air. Cheaply made, it isn't very fast.

A bow that deals Fire damage. Burns Pals with fire arrows, making them easier to capture. Requires Fire Arrow.

Decorative square table.

Decorative wooden counter.

Wooden barrel for storing items.

Fire Arrows for use with bows. Deals [elem:Fire]Fire damage on contact. Can be crafted at Primitive Workbench.

A Primitive Workbench for producing Pal tools. Make a saddle to ride Pals, or make a gun for Pals to use.

A light source that provides illumination to a base even at night. Requires a Fire Pal to light a flame.

Saddle for safely riding Rushoar.

Harness for holding Foxparks. Activate its Partner Skill to hold Foxparks and attack using it as a flamethrower.

Can be written on. Use for memos or to communicate with others.

Decorative houseplant.

A signboard to write on. Can be hung on walls.

Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.

A facility for producing Wood. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging.

A facility for producing Stone. Mining Stone is hard work that requires much physical endurance. Leave it to Pals skilled at mining.

Baseball bat for close-range combat. Might be tough to get a home run with a Pal.

Saddle for safely riding Melpaca.

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A defensive installation for protecting a base from enemies. When a Pal is assigned, it will stop other work and stay on lookout and prepare for combat.

Command your Pals to work on various things inside a base. You can allow or prohibit individual kinds of work.

Decorative large ivy. Can be placed on a wall.

Trap that catches Pals passing through it. Pals caught in the trap are easier to catch with Spheres. Only effective on small Pals.

Facility for breaking down Stone and Wood to exchange them for other materials. Requires Pal with the Watering trait to spin the water turbine.

Frightening bow that poisons its target. Poisoned Pals are easier to capture. Requires Poison Arrow.

Poison Arrows for use with bows. Afflicts target with Poison on contact. Can be crafted at Primitive Workbench.

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Gate large enough for big Pals to pass through. Made from wood, it breaks easily.

Massive defensive wall to prevent enemy intrusions. Made from wood, it breaks easily.

Brick fireplace that provides illumination. Must be lit with fire from a Fire Pal.

Stone statue spoken of in legends on Palpagos Island. Offer up Lifmunk Effigy to receive strange powers.

A Cloth Outfit produced in hot regions. Boasts high heat resistance.

A Cloth Outfit produced in cold regions. Useful for surviving in cold climates.

Facility where Pals on base can rest. Restores SAN after a long day of hard work.

Saddle for safely riding Direhowl.

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A small pouch for holding food. Unlocks a food slot in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.

Decorative antique carpet.

Used for incubating a Pal Egg. If a Pal Egg is left in it, it will automatically hatch after some time has passed.

An enhanced bow that allows three arrows to be fired simultaneously. By some strange mechanism, it only consumes a single Arrow when fired.

Allows refinement of Ingot. The quality leaves much to desire, and processing is slow. Requires a Fire Pal to light a flame.

A beautiful feathered headband. Though improbable, it somehow seems to protect its wearer from lethal head injuries.

A ladder that allows you to climb to a slightly higher place.

Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.

Necessary for building various facilities. Can be made with a Primitive Workbench.

Antique bookshelf for storing items.

An axe for cutting wood. Made from metal, it chops through Hardwood with ease, making it useful for harvesting sturdy trees that grow deep within the continent.

A pickaxe used for mining. Made from metal, its durability and efficiency have improved.

An Assembly Line for producing items and gear. A small workspace limits production speeds. Requires Pals that can work with their hands.

Submachine gun made specifically for Lifmunk. Activate its Partner Skill, and Lifmunk will ride on your head and fire at enemies.

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Saddle for safely riding Chillet.

Decorative Rayne Syndicate Standard.

Decorative antique wooden chair.

Armor made from Leather. Its warmth and defense have been improved.

Knife for butchering Pals. When equipped, the Pet command becomes Butcher. Butchered Pals will be gone for good.

A facility for making Pal medicine. It can only produce simple medicines. Leave its operation to a Pal that can make medicine.

Assault rifle made specifically for Tanzee. Activate its Partner Skill, and Tanzee will enter gunner mode and begin shooting at nearby enemies.

Saddle for safely riding Eikthyrdeer.

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A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.


Decorative round table with a clean surface.

Fires an Arrow effortlessly. Though it takes time to load, it delivers a powerful shot.

Useful for close-range combat. The metal tip give it an increased attack power. Its length allows you to stand further away when attacking.

Training dummy shaped like a Pengullet. Can only be placed in wide open areas.

Small food vault. Assign an Ice Pal to help prevent food stored inside from spoiling.

Stores items. Reinforced with metal, it is somewhat durable. The increased size allows for the storage of more things.

Antique cabinet for storing items.

Assault rifle made specifically for Tanzee Ignis. Activate its Partner Skill, and Tanzee Ignis will enter gunner mode and begin shooting at nearby enemies.

An item that captures Pals when thrown. Its capabilities have been improved, allowing it to catch a wider range of Pals.

A Primitive Workbench for producing spheres used for capturing Pals. A small workspace keeps the production speed slow. Requires Pals that can work with their hands.

A light source that provides illumination to a base even at night. It can be placed on walls. Requires a Fire Pal to light a flame.

Saddle for safely riding Univolt.

A chamber for increasing a Pal's rank. Pals can surpass their physical limitations if given a concentrated extract taken from a Pal of the same type.

A decently sized pouch for holding food. Unlocks 2 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.

Decorative antique desk.

A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.

A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. Perfect for beginners and ideal for reeling in low level Pals.

A Crossbow that deals Fire damage. Requires Fire Arrow. Requires Weapon Workbench to craft.

A farm that can grow Wheat. It requires an average amount of time to harvest. Requires a few Pals to plant seeds, water, and harvest crops.

Facility for milling Wheat to produce Flour. Requires Pal with the Watering trait to spin the water turbine.

Container for observing captured Pals. Pals inside cannot participate in battle or production, but they do not become hungry.

Saddle for safely riding Nitewing.

A lantern that can be attached to the hip. It lights up automatically at night. You can also switch its lighting mode to keep it on at all times. Just one is enough to find your way in the dark.

Saddle for safely riding Arsox.

Planks made from processed wood for easier use. More versatile than raw logs, with a wide variety of uses. Can be crafted at Primitive Workbench.

Saddle for safely riding Surfent.

Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while. The new model has been improved, enhancing its defense.

A Pelt Armor produced in hot regions. Boasts high heat resistance.

No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Copper Key.

Decorative antique bathtub.

Decorative antique oval mirror.

A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.

A Crossbow that inflicts poison on its target. Requires Poison Arrow. Requires Weapon Workbench to craft.

Needed for cooking food. Use of a cooking pot allows for a wider variety of meal preparation. Requires a Fire Pal to light a flame.

A device that blows warm air, raising the temperature of a base. It doesn't provide much warmth, but helps one to endure somewhat cold environments. Requires a Fire Pal to light a flame.

A gravestone that can be inscribed with text. Use it for recording purposes.

Rocket launcher for launching Pengullet. Activate its Partner Skill to fire Pengullet and damage enemies. After firing, Pengullet will become incapacitated.

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Decorative grand piano. Cannot be played.

Iron shelf for storing items.

A sword for close-range combat. Not bad for a battered sword. Perfect for getting up close and personal.

It fires a hook that latches on to distant targets, pulling the user's body towards the target. Since it's upgraded, it now has greater range.

A glider for soaring through the air. A mass produced commercial model, itβs decently fast.

A Pelt Armor produced in cold regions. Useful for surviving in cold climates.

A device that blows cool air, lowering the temperature of a base. It doesn't provide much relief from the heat, but helps one to endure somewhat hot environments. Requires an Ice Pal for cooling.

Gloves for gently holding Tocotoco. Activate its Partner Skill to hold Tocotoco and use it to fire explosive eggs.

Pacifist's ring. The wearer's attacks will not reduce the target's Health below 1.

Rocket launcher for launching Pengullet Lux. Activate its Partner Skill to fire Pengullet Lux and damage enemies. After firing, Pengullet Lux will become incapacitated.

Decorative antique toilet. Cannot be used for its original purpose.

Decorative antique curtain. Can be placed on walls.

Equipping it makes the sphere heavier, reducing its range but increasing its capture power.

Saddle for safely riding Grintale.

A foundation for building walls or facilities on. Made from stone, it is reasonably sturdy.

Assign one male and one female Pal to produce eggs. Placing Cake in the facility is required for production.

Cement used for creating structures and more. Can be produced in a High-Quality Workbench.

A signboard to write on. Can be hung on walls.

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Massive defensive wall to prevent enemy intrusions. Made from stone, it is reasonably sturdy.

Gate large enough for big Pals to pass through. Made from stone, it is reasonably sturdy.

A facility for conducting research on the various tasks of Pals. By assigning tasks to Pals in this facility, research progresses, granting various benefits.

Saddle for safely riding Sweepa.

An item that captures Pals when thrown. Able to capture moderately powerful Pals.

A Primitive Workbench for producing weapons and ammunition. A small workspace prevents the production of high quality weapons. Requires Pals that can work with their hands.

A facility for conducting research on the various tasks of Pals. By assigning tasks to Pals in this facility, research progresses, granting various benefits.

Place in base to improve handiwork speed. Placing more than one has no additional effect.

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Saddle for safely riding Elphidran.

A facility for storing a large number of captured Pals. Any guild member can deposit or withdraw Pals. If you set it to private, it can serve as your personal Pal storage.

Saddle for safely riding Tarantriss.

Decorative Free Pal Alliance Standard.

Decorative antique armchair.

Simple, old fashioned gun. Fires a single, powerful shot at the expense of a long reload time.

Gunpowder used to fire ammunition. Required to make bullets.

Ammo for the Musket, Makeshift Handgun, and similar weapons. Can be crafted at Weapon Workbench.

A farm that can grow Tomato. They take time to harvest, but increase the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.

Place in base to improve fire-making speed. Placing more than one has no additional effect.

Saddle for safely riding Vanwyrm.

Dresser useful for giving yourself a remake. Allows players to edit their appearance.

A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.

Saddle for safely riding Eikthyrdeer Terra.

A facility that allows Pals to be sent on expeditions to places like dungeons. The dispatched Pals engage in battles and gather items, bringing back resources to the base.

Close range weapon that sends out an electric jolt upon contact. Pals are easier to capture when electrocuted.

Bait that lures in Pals. Improved from Simple Bait to increase the chances of Pals biting the bait.

A facility for selling items. By setting products in the sales list, you can sell items to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil.

A facility for selling Pals. By setting Pals in the sales list, you can sell them to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil.

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Transports you to the nearest base. Cannot be used in dungeons and other similar locations.

Saddle for safely riding Vanwyrm Cryst.

Decorative wall clock. Broken, it doesn't tell time.

Decorative iron stool.

Saddle for safely riding Kingpaca.

Armor made of metal. Somewhat heavy, but provides good defense.

A helm made of metal. A reliable piece of armor that protects your head, and all the thoughts within.

Equipping it causes the sphere to spin with a curved trajectory. It becomes easier to catch Pals off guard, and increases capture power.

Place in base to improve watering speed. Placing more than one has no additional effect.

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A large pouch for holding food. Unlocks 3 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.

Large container for storing items. Imitates the designs left behind by an ancient and prosperous civilization.

A realistic replication of some bamboo. For decoration only. Cannot be harvested for materials.

Saddle for safely riding Dinossom.

A handgun created from spare parts. Relatively well suited for close-quarters combat, but fires only one shot at a time.

A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Pals love sleeping on fluffy beds like this.

A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked.

Place in base to improve gathering speed. Placing more than one has no additional effect.

Harness for holding Foxparks Cryst. Activate its Partner Skill to hold Foxparks Cryst and release freezing air to attack.

Saddle for safely riding Azurobe.

Facility for producing Ore. Mining Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.

A basic medical facility for managing the health of Pals working at the base. Assigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury. While sanitation has its limits, it plays a crucial role in early base development.

Firing this at a Pal in your team temporarily boosts that Pal's attack and defense. Firing it at an enemy deals damage instead.

Ammo for the Boost Gun and similar weapons. Can be crafted at Weapon Workbench.

A Frag Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing damage to enemies.

Improved Metal Armor. Boasts high heat resistance.

A farm that can grow Lettuce. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.

Place in base to improve planting speed. Placing more than one has no additional effect.

Saddle for safely riding Surfent Terra.

No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Silver Key.

Saddle for safely riding Helzephyr.

A facility that converts rotational motion into electrical energy. The efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.

A submachine gun handmade from scraps. It excels in rate of fire, but its single-shot power is low.

A power generator fueled by Electric Pals. Electric equipment won't run without this.

A light source that provides illumination to a base even at night. Requires electricity, but lights up a larger area.

A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow.

Saddle for safely riding Fenglope.

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A launcher that fires spheres. It can capture Pals from a greater distance.

Saddle for safely riding Polapup.

Antique brown floor lamp that provides illumination. Requires electricity to light.

An item that captures Pals when thrown. Enhanced capabilities allow it to capture even more powerful Pals.

An Assembly Line for producing spheres used for capturing Pals. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.

A Shock Grenade useful for mid-range combat. It detonates a few seconds after being thrown, electrocuting everything in the blast radius.

Improved Metal Armor. Useful for surviving in cold climates.

A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires electricity, but lights up a larger area.

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A small pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.

Saddle for safely riding Azurobe Cryst.

A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.

A holster that allows an additional weapon to be equipped. While in possession, it increases weapon equip slots by 1. Carrying one is enough.

Saddle for safely riding Dazemu.

A handgun with improved capacity and rapid-fire capabilities. Has more immediate firepower than a Makeshift Handgun.

Ammo for the Handgun and similar weapons. Can be crafted at Weapon Workbench.

Place in base to improve logging speed. Placing more than one has no additional effect.

An accessory that increases the player's jump power when equipped.

A fluffy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head.

Saddle for safely riding Mammorest.

Decorative Brothers of the Eternal Pyre Standard.

A refined monitoring station with improved materials and structure. In addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. Working conditions are slightly improved, making Pals less likely to become dissatisfied.

Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while. Modifications have enhanced its effectiveness even further.

An Assembly Line for producing items and gear. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.

A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. It boasts improved performance, making catches a bit easier.

Sword for close-range combat. The blade is extremely sharp! Mightier than a pen, for sure. Requires Weapon Workbench to craft.

A Ice Grenade useful for mid-range combat. It detonates a few seconds after being thrown, freezing the surrounding area.

A farm where you can grow Potato. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.

A lantern that can be attached to the hip. It lights up automatically at night. You can also switch its lighting mode to keep it on at all times. Just one is enough to find your way in the dark.

Saddle for safely riding Pyrin.

Saddle for safely riding Beakon.

Saddle for safely riding Rayhound.

A shotgun handmade from scraps. It has a short range but excels in close-range combat

Trap that explodes when a Pal steps on it. It deals damage to a wide area.

A foundation for building walls or facilities on. Made from metal, it is extremely durable.

Place in base to improve mining speed. Placing more than one has no additional effect.

[Tides of Terraria] According to the legend, this sword was brought back from a distant land by Croajiro. Why? We have no idea... Fires a bouncing cat projectile with each swing to attack enemies.

Gate large enough for big Pals to pass through. Made from metal, it is extremely durable.

Massive defensive wall to prevent enemy intrusions. Made from metal, it is extremely durable.

Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. The talents of the resulting Pals will grow slightly more easily.

Saddle for safely riding Reindrix.

An assault rifle handmade from scraps. It excels in rate of fire and long range, but its single-shot power is low.

A Incendiary Grenade useful for mid-range combat. It detonates a few seconds after being thrown, setting the surrounding area on fire.

Equipping it increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.

A ready-to-use fishing pond. Assign a Pal to fish here at their own leisure. Requires Pals that can work with their hands.

Facility where Pals on base can rest. Now comfier and restores more SAN.

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Saddle for safely riding Ghangler.

A high-efficiency cooling medium made from special components derived from Pals. Used to regulate temperature in high-output devices. Can be crafted at Production Assembly Line.

It fires a hook that latches on to distant targets, pulling the user's body towards the target. Using data from prototype versions, its capabilities have been further increased.

Makes Mossanda fire a grenade launcher when ridden.

Saddle for safely riding Elphidran Aqua.

[ULTRAKILL Collab] Armor modeled after the Final War machine built in a distant land. It features a self-repair system that activates when dealing damage.

A Frag Grenade with healing effects. It bursts on impact, restoring HP to allied Pals.

An Assembly Line for producing weapons and ammunition. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.

A farm where you can grow Carrot. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.

Place in base to improve medicine manufacturing speed. Placing more than one has no additional effect.

A remote-access terminal for the Palbox. Set it up wherever you'd like and build a base of your own design.

Saddle for safely riding Rayhound Cryst.

Saddle for safely riding Broncherry.

Offer a Slab depicting a Pal to summon a powerful Pal to your base. Adequate caution and battle readiness is paramount.

A slightly outdated revolving handgun. Compared to Handgun, it excels in single-shot power.

A Water Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Water damage to enemies.

Polymer made from refined oil. Required for producing various advanced items such as firearms. Can be crafted at Production Assembly Line.

Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.

Place in base to improve cooling speed. Placing more than one has no additional effect.

Saddle for safely riding Blazehowl.

Saddle for safely riding Ragnahawk.

Makes Mossanda Lux fire a grenade launcher when ridden.

Saddle for safely riding Dinossom Lux.

Glasses used to discern hidden Pal potentials. Displays Health, Attack and Defense stats on a scale of 0 to 100.

Allows refinement of Refined Ingot. The quality has improved, but the processing speed is still unsatisfactory. Requires a Fire Pal to light a flame.

An axe for cutting wood. Made from high quality metal, its sharpness and durability has improved even further. It can harvest Hardwood from sturdy trees that grow in unforgiving lands.

A pickaxe used for mining. Its durability and efficiency have further improved.

Useful for close-range combat. The high-quality metal tip give it an increased attack power. Its length allows you to stand further away when attacking.

Saddle for safely riding Pyrin Noct.

Decorative red metal barrel.

An accessory that allows the player to dash in mid-air when equipped.

An item that captures Pals when thrown. Not many Pals can escape its highly efficient design.

An Assembly Line for producing spheres used for capturing Pals. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.

A Grass Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Grass damage to enemies.

Required to create precision equipment. Can be made with a Production Assembly Line.

A lightweight yet sturdy material. Used to create armor and other equipment. Can be crafted at Production Assembly Line.

Saddle for safely riding Blazehowl Noct.

Saddle for safely riding Palumba.

Decorative ironwood side table.

A extra-large pouch for holding food. Unlocks 4 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.

A single-shot rifle. Takes time to load. What it lacks in capacity, it makes up for with sheer power.

Ammo for the Single-Shot Rifle and similar weapons. Can be crafted at Weapon Workbench.

A farm where you can grow Onion. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.

High Quality Cloth woven from a large amount of Wool. Required to create high quality armor. Can be crafted at High-Quality Workbench.

A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Even large Pals can sleep soundly on a bed like this.

Device for incubating Pal eggs. Requires electricity, but automatically keeps the inside of the incubator at appropriate temperatures.

Saddle for safely riding Braloha.

Saddle for safely riding Moldron.

Saddle for safely riding Maraith.

A submachine gun with exceptional rate of fire. Itβs easy to handle and effective in close-range combat.

Armor made from high quality metal. Quite heavy, but provides excellent defense.

A helm made from high quality metal. The luster from the polished metal gives the wearer that added boost of confidence.

A facility for storing excess electricity generated by the Power Generator.

Decorative cable reel.

A dangerous chemical solvent with strong decomposing properties. Used for precision processing and special treatments. Can be crafted at Production Assembly Line.

A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.

Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining.

A facility where surgery can be performed on Pals to change their gender or passive skills.

Saddle for safely riding Quivern.

A new type of launcher that fires a large number of spheres. It can easily capture a herd of Pals.

A phenomenal weapon that fires a meteor. Upon striking its target, it creates an explosion similar to a meteorite impact.

A Ground Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Ground damage to enemies.

Bait that lures in Pals. Improved to slightly enlarge the size of the bar in the fishing minigame.

Large food vault. Assign an Ice Pal to help prevent food stored inside from spoiling.

Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere.

Decorative leather armchair.

Facility for producing large quantities of Ore. Mining Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.

Wreaks havoc at close range. Can fire twice before reloading. Despite the limited load capacity, it still packs a punch.

Ammo for shotgun and similar weapons. Can be crafted at Weapon Workbench.

Equipping it adds a slider spin to the sphere. The sphere curves at a sharp angle, making it easier to catch Pals off guard and increasing capture power.

Stores items. Made of iron, it is extremely durable. It is useful as a large, secure storage box.

Saddle for safely riding Shroomer.

Saddle for safely riding Astegon.

Saddle for safely riding Shroomer Noct.

Decorative PIDF Standard.

Saddle for safely riding Jormuntide.

An accessory that allows the player to jump in mid-air when equipped.

A Dark Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dark damage to enemies.

Improved Refined Metal Armor. Boasts high heat resistance.

A glider for soaring through the air. With its capabilities improved, it can soar at high speeds.

A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a machine gun.

Makes Grizzbolt fire a minigun when ridden.

Saddle for safely riding Chillet Ignis.

A Metal Bat that works well in close combat. Use it to beat down anyone you don't like.

A chest that can instantly send and receive items through subspace. The items inside are shared across all bases where it is placed.

A rifle that allows for a certain degree of rapid fire. Itβs easy to aim and has high firepower, making it effective for mid-range combat.

Improved Refined Metal Armor. Useful for surviving in cold climates.

Needed for cooking food. It requires electricity to run, but allows a large amount of meals to be prepared rapidly. Requires a Fire Pal to light a flame.

A device that emits alpha waves to help Pals relax. Slows the rate at which the SAN value of Base Pals decreases. Placing more than one has no additional effect.

A device that blows warm air, raising the temperature of a base. Using electricity, it can really heat things up. Requires a Fire Pal to light a flame.

Saddle for safely riding Yakumo.

Saddle for safely riding Mammorest Cryst.

Saddle for safely riding Xenogard.

A modernized bow. Capable of firing more powerful arrows.

Enhanced arrows for shooting with Compound Bow. Can be crafted at Primitive Workbench.

Saddle for safely riding Reptyro.

Saddle for safely riding Whalaska.

Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining.

A Dragon Grenade useful for mid-range combat. It detonates a few seconds after being thrown, dealing Dragon damage to enemies.

An Assembly Line for producing items and gear. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.

A device that blows cool air, lowering the temperature of a base. Using electricity, it can really lower the temperature. Requires an Ice Pal for cooling.

Saddle for safely riding Ghangler Ignis.

Saddle for safely riding Reptyro Cryst.

Saddle for safely riding Suzaku.

A modest pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.

A high capacity, powerful shotgun. It has outstanding close range DPS.

Strange shield made with Paldium technology. It automatically repairs itself after not taking damage for a while. Through repeated testing, the highest quality has been achieved.

A facility for making Pal medicine. It requires electricity, but can produce high quality medicine. Leave its operation to a Pal that can make medicine.

Fine planks carefully carved from Hardwood. They have beautiful wood grain and are used for structures with a luxurious feel. Can be crafted at Production Assembly Line II.

Facility for producing Hardwood. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging.

Saddle for safely riding Broncherry Aqua.

Saddle for safely riding Suzaku Aqua.

An item that captures Pals when thrown. Very few Pals can escape its perfected design.

Allows refinement of Pal Metal Ingot. It requires electricity to use, but is quicker to process. Requires a Fire Pal to light a flame.

Katana for close-range combat. Slices through with razor-sharp precision, cutting cleanly in one strike.

A pickaxe for mining. It has achieved extraordinary efficiency thanks to Pal Metal.

An axe for chopping wood. It has achieved extraordinary sharpness thanks to Pal Metal. It can slice through high-grade trees from the harshest regions without trouble.

A device that stores bio-energy as electrical power. Used for equipment requiring high energy density. Can be crafted at Production Assembly Line II.

A foundation for building walls or facilities on. Made of industrial-strength glass, it's quite sturdy.

Makes Relaxaurus fire a missile launcher when ridden.

Saddle for safely riding Wumpo.

Strange gun that paints a picture of Cattiva where it is fired. Have some fun and paint the walls or ceilings!

An Assault Rifle that mows down enemies with overwhelming force. It excels at rapid-fire and is well suited to taking down powerful foes.

Ammo for the Assault Rifle and similar weapons. Can be crafted at Weapon Assembly Line.

A fishing rod designed for catching Pals. Use it with bait near water where shadows are visible to start fishing. It boasts improved performance, making catches vastly easier.

A facility that lets you combine multiple schematics to create more advanced ones.

Saddle for safely riding Quivern Botan.

Saddle for safely riding Blazamut.

Saddle for safely riding Kingpaca Cryst.

Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining.

Armor made from Pal Metal Ingot. High defense, but extremely heavy. Equipment for a hero, it exudes bravery.

A helm made from Pal Metal Ingot. Envied for its immaculate quality, it is proof of a chosen warrior.

A device that emits beta waves to energize Pals. Increases the work speed of Base Pals. Placing more than one has no additional effect.

A light source that provides illumination to a base even at night. Requires a significant amount of electricity, but lights up an even larger area.

Simple street lamp that provides illumination. Requires electricity to light.

Decorative soccer goal. Kicking a Lamball into it will get you no points.

Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining.

An enormous pouch for holding food. Unlocks 5 food slots in your inventory. Players and Pals automatically consume food when hungry. Carrying one is enough.

A rapid-fire shotgun with immense power. Its close-range damage output is top-notch.

An Assembly Line for producing weapons and ammunition. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.

No Description

A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires a significant amount of electricity, but lights up an even larger area.

Saddle for safely riding Shadowbeak.

Saddle for safely riding Helzephyr Lux.

Decorative emergency exit sign. Can be placed on ceilings.

Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. Lay eggs twice at once.

Makes Relaxaurus Lux fire a missile launcher when ridden.

Device for incubating Pal eggs. It automatically maintains a suitable temperature and can hatch multiple eggs at once.

Improved Pal Metal Armor. Boasts high heat resistance.

Place in base to improve electricity generating speed. Placing more than one has no additional effect.

Decorative traffic cone.

Saddle for safely riding Tetroise .

Saddle for safely riding Dualith. Grants the ability to fire a powerful Grass-element laser while mounted.

Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.

No Description

A device that lets you freely access items from all chests in the base.

Needed for cooking food. By becoming larger, multiple Pals can cooperate to cook together. Requires a Fire Pal to light a flame.

Walls built on foundations for keeping out intruders. You can create stylish Japanese-style architecture.

Decorative No Pals Beyond sign. Used in ancient times, it now serves no real purpose.

Decorative barricade.

A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.

It fires a hook that latches on to distant targets, pulling the user's body towards the target. As a result of research, it has achieved overwhelming mobility.

A power generator fueled by Electric Pals. Larger and with improved power generation efficiency.

Improved Pal Metal Armor. Useful for surviving in cold climates.

A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher.

Plasteel created by processing Crude Oil and metal. Can be produced in a Electric Furnace.

Equipment required to extract Crude Oil from oil fields. Requires a power supply to operate.

Decorative PAL Genetic Research Unit Standard.

A component used in the control of automated equipment and precision machinery. It's a key component forming the foundation of modern technology. Can be crafted at Production Assembly Line II.

Saddle for safely riding Wumpo Botan.

A facility for producing Pure Quartz. Mining Pure Quartz is grueling physical work. Leave it to Pals skilled at mining.

An item that captures Pals when thrown. Almost no Pals can escape its flawless design.

Armor made of Plasteel. In addition to enhanced defense capabilities, its weight was also reduced. Equipment that pushes the limits of technology.

Helmet made of Plasteel. In addition to enhanced defense capabilities, its weight was also reduced. Equipment that pushes the limits of technology.

A weapon that fires high-energy lasers. It has impressive firepower and is easy to handle.

Ammo for the Laser Rifle and similar weapons. Can be crafted at Weapon Assembly Line II.

A feeding box that can be kept cold. Assign an Ice Pal to it and the food inside will be less likely to spoil.

No Description

A device that pumps and extracts Crude Oil from deep underground. It can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it. It requires a far greater supply of electricity than the Crude Oil Extractor.

A glider for soaring through the air. Its performance has been further improved, with increased speed and lift. Can be made at Production Assembly Line II.

Flamethrower that fires long-range flame. Can set the enemy on fire.

Ammo for the Flamethrower and similar weapons. Can be crafted at Weapon Assembly Line II.

Bait that lures in Pals. Improved to enlarge the size of the bar in the fishing minigame and increase the number of items obtained from fishing.

Facility that crushes Ore and converts it into other materials. Requires a power supply and a Pal with Cooling suitability, but it's very efficient.

A shotgun for Nyafia to hold. Activate its Partner Skill, and Nyafia will unleash a barrage of shotgun blasts at nearby enemies.

A glider for soaring through the air. Its performance has been further improved, with increased speed and lift. Can be made at Production Assembly Line II.

A facility for producing Pure Quartz. Mining Pure Quartz is grueling physical work. Leave it to Pals skilled at mining.

No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Gold Key.

A large pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.

Improved Plasteel Armor. Boasts high heat resistance.

Fires grenades that cause wide-ranging explosions. Useful when dealing with a large number of enemies.

Ammo for the Grenade Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.

An improved frag grenade. It explodes a few seconds after being thrown, dealing massive damage to enemies.

Saddle for safely riding Selyne.

Saddle for safely riding Bulldosu.

Improved Plasteel Armor. Useful for surviving in cold climates.

A Gatling Gun capable of rapid fire. Mows down enemies with suppressive fire.

Ammo for the Gatling Gun and similar weapons. Can be crafted at Weapon Assembly Line II.

Saddle for safely riding Gildane.

Saddle for safely riding Celesdir.

Facility that crushes Ore and converts it into other materials. Requires a power supply and a Pal with Cooling suitability, but it's very efficient.

A portable plasma cutter that concentrates and emits plasma energy. It supports a wide range of uses, from ore excavation to tree cutting. Its high-output energy also allows for the mining of special ores.

A holster that lets you equip additional weapons. When in inventory, adds an extra weapon slot. Carrying one is enough.

The spear cherished by Lily. Punishes those who neglect their Pals.

Strange shield made with Paldium technology. As a result of further experiments, ultimate quality has been achieved. Can be made at Production Assembly Line II.

Improved Plasteel Armor. Increases carrying capacity.

Saddle for safely riding Blazamut Ryu.

A launcher for firing spheres. Fired spheres home in on Pals.

Decorative Moonflower Standard.

Decorative folding screen. Perfect for Japanese-style buildings.

Strange shield made with Paldium technology. As a result of further experiments, ultimate quality has been achieved. Can be made at Production Assembly Line II.

Saddle for safely riding Polapup Terra.

A dream-like facility that automatically butchers any Pal that is placed inside.

Fires missiles that automatically track and pursue enemies. Missiles explode upon impact, causing damage over a wide area.

Ammo for the Guided Missile Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.

[ULTRAKILL Collab] Armor modeled after the New Peace machine built in a distant land. Its self-repair system was removed in favor of sturdier plating.

A healing pod for Pals. Used when Pals are injured or to rest at night. Thanks to technological advancements, the healing amount has increased.

A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.

Saddle for safely riding Kitsun.

Saddle for safely riding Fenglope Lux.

A bow reconstructed with advanced technology. Capable of firing extremely powerful arrows.

Enhanced arrows for shooting with Advanced Bow. Can be crafted at Primitive Workbench.

Beam Sword for close-range combat. Slices through opponents, burning them with a high-output laser.

Saddle for safely riding Starryon.

A massive pouch that allows you to carry additional items. Holding it increases your inventory slots. Carrying one is enough.

An item that captures Pals when thrown. Boasting incredible performance, it can capture Pals that fall outside regular standards.

An Assembly Line for producing spheres used for capturing Pals. Advanced machinery has been introduced, allowing for the production of spheres at high speed. Requires Pals that can work with their hands.

An alloy of Chromite and Hexolite Quartz. Used for building advanced equipment and structures. Can be refined at Gigantic Furnace.

Allows refinement of Hexolite. By growing in size, multiple Pals can collaborate to perform smelting. Requires a Fire Pal to light a flame.

Using this reveals hidden Chromite deposits in dungeons, marking them for easier mining. Deposits will become unmarked if you move too far away.

Saddle for safely riding Azurmane.

Harness for Smokie. Activate its Partner Skill to detect the location of nearby Chromite.

Device for incubating Pal eggs. While power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature.

Saddle for safely riding Jormuntide Ignis.

Saddle for safely riding Kitsun Noct.

Armor made of Hexolite. Possesses overwhelming durability and defense.

Stores items. Quite sturdy, with plenty of storage space. It is useful as a large, secure storage box.

Fires beam-like energy blasts at high speed. Its overwhelming firepower can take down multiple enemies at once.

Ammo for the Laser Gatling Gun and similar weapons. Can be crafted at Weapon Assembly Line II.

A high-temperature reaction core containing vast thermal energy. Used as a power component in advanced devices. Can be crafted at Production Assembly Line II.

Saddle for safely riding Faleris.

Saddle for safely riding Faleris Aqua.

Helmet made of Hexolite. Combines incredible strength and lightness.

Saddle for safely riding Silvegis.

Strange shield made with advanced technology. It automatically repairs itself after not taking damage for a while.

Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. Mutations are more likely to occur, and talents will grow more easily.

Decorative Feybreak flag.

Saddle for safely riding Paladius.

Saddle for safely riding Necromus.

An accessory that allows the player to perform double dashes in mid-air when equipped.

Medicine that heals wounds over time. Extremely high quality, it rapidly restores HP before your eyes.

A potion that revives a Pal that has been injured and is unable to move.

A facility for making medicine to cure Pals' illnesses. With advanced technology, it can also create unknown medicines. Assign the task to a Pal capable of pharmacy work.

Fires high-output energy projectiles. Causes an energy explosion upon impact.

Ammo for the Plasma Cannon and similar weapons. Can be crafted at Weapon Assembly Line II.

Saddle for safely riding Frostallion.

Saddle for safely riding Frostallion Noct.

A high-powered magnet used in advanced salvage operations. Its strong magnetic pull can retrieve resources and supplies from the ocean floor.

An alloy made from Coralum Ore found on the ocean floor. Highly resistant to energy, making it ideal for crafting weapons. Can be refined at Gigantic Furnace.

An Assembly Line for producing items and gear. Advanced machinery has been introduced, enabling high-speed production. Requires Pals that can work with their hands.

A foundation for building walls or facilities. Can be used to create clean, futuristic architecture.

Facility for producing Hexolite Quartzs. Digging Hexolite Quartzs is grueling physical work. Leave it to a Pal that is good at mining.

Improved Hexolite Armor. Boasts high heat resistance.

A shotgun that fires energy rounds. Excelling in rapid fire, its close-range firepower is truly otherworldly.

Ammo for the Energy Shotgun and similar weapons. Can be crafted at Advanced Weapon Assembly Line.

An Assembly Line for producing weapons and ammunition. Advanced machinery has been introduced, enabling high-speed weapon production. Requires Pals that can work with their hands.

Firing it at an allied Pal boosts their attack and defense, while hitting an enemy deals damage. Thanks to improvements, the boost is stronger and lasts longer, and it deals more damage to enemies.

No Description

It fires a hook that latches on to distant targets, pulling the user's body towards the target. With new materials, cooldown time has been significantly reduced.

Improved Hexolite Armor. Useful for surviving in cold climates.

Facility where Pals on base can rest. Its calming, traditional Japanese design offers an extra boost to SAN recovery.

Saddle for safely riding Neptilius.

An assault rifle capable of firing endlessly without reloading. Prolonged bursts cause overheating, leaving you exposed. Use with caution.

Ammo for the Overheat Rifle and similar weapons. Can be crafted at Advanced Weapon Assembly Line.

Decorative Frostallion statue.

Saddle for safely riding Univolt Cryst.

A Rocket Launcher that can fire a powerful round from long distances.

Ammo for the Rocket Launcher and similar weapons. Can be crafted at Weapon Assembly Line II.

Improved Hexolite Armor. Increases carrying capacity.

An accessory that allows the player to perform triple dashes in mid-air when equipped.

A beam rifle crafted with advanced technology. Charges energy to deliver one powerful shot.

Ammo for the Charge Rifle and similar weapons. Can be crafted at Advanced Weapon Assembly Line.

Saddle for safely riding Solmora.

Saddle for safely riding Xenolord.

A special furnace based on ancient technology that can smelt all types of ingots. Materials are melted with fire, then quickly cooled and solidified using ice. It requires Pals with high-level Kindling and Cooling suitability.

Saddle for safely riding Solmora Lux.

Saddle for safely riding Dynamoff.

An ancient metal refined from ore that slumbers in Sunreach. A rare processed material, forming the foundation of high-grade equipment and structures. Can be refined at Ancient Furnace.

Construction kit that allows foundations to be placed on water.

A core component essential to cutting-edge devices, enabling complex decision-making and autonomous control. Can be crafted at Advanced Workshop.

A Pal-exclusive workbench that is capable of crafting any item in one place. It cannot be used by the player, and operates at the same speed as a regular workbench. Due to its advanced equipment, it requires Pals with high-level Handiwork and Medicine Production suitability.

A foundation for building walls or facilities. Recreates the architectural style of ancient civilizations.

An item that captures Pals when thrown. A high-grade Sphere from an ancient civilization that secured coexistence with Pals.

A bow crafted from Soralite Ingots. With greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.

Enhanced arrows for shooting with Mechanical Bow. Can be crafted at Ancient Workbench.

Ancient armor forged from Soralite Ingot. Crafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.

An ancient helmet forged from Soralite Ingot. It is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength. Its defensive capabilities far surpass those of modern equipment.

Saddle for safely riding Eidrolon.

A submachine gun made from Soralite Ingots. Its improved magazine and ammunition enhance its suppression power.

Ammo for the Combat SMG. Can be crafted at Ancient Workbench.

An enhanced version of Lily's beloved spear. Pierces those who neglect their Pals.

A ready-to-use large fishing pond. The expanded body of water makes it possible to catch even larger Pals. Requires Pals that can work with their hands.

Equipping it makes the sphere home in on Pals, further increasing capture power.

Saddle for safely riding Dualith Noct. Grants the ability to fire a powerful Dark-element laser while mounted.

A shotgun made from Soralite Ingots. It delivers overwhelming firepower at close range, and its special magazine also provides high sustained combat capability.

Ammo for the Prototype Shotgun. Can be crafted at Ancient Workbench.

An accessory that allows the player to perform double jumps in mid-air when equipped.

Saddle for safely riding Hartalis. Grants the ability to generate a barrier that blocks incoming attacks.

A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes. It retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine. It requires Pals with high-level Kindling and Handiwork suitability.

Saddle for safely riding Moldron Cryst.

An assault rifle made from Soralite Ingots. It has been enhanced to handle powerful ammo while maintaining its versatility.

Ammo for the Heavy Assault Rifle. Can be crafted at Ancient Workbench.

A farm where Skillfruits can be cultivated. By planting the original fruit in the ground, multiple fruits of the same type can be harvested.

Saddle for safely riding Whalaska Ignis.

A monitoring station based on ancient technology, embedded with Red Paldium. It issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals. A special wavelength surrounds the base, keeping Pals calm even in harsh working environments.

A shield created using lost ancient technology. It automatically repairs itself after not taking damage for a while. Its performance is said to be impossible to reproduce in the modern era.

Saddle for safely riding Beakon Cryst.

Decorative Azure Covenant flag.

Saddle for safely riding Ophydia.

Saddle for safely riding Roujay.

A grenade launcher made from Soralite Ingots. Improved trajectory stability allows for precise long-range bombings.

Ammo for the Tactical Grenade Launcher. Can be crafted at Ancient Workbench.

Facility for producing Soralite. Digging Soralite is grueling physical work. Leave it to a Pal that is good at mining.

An Assembly Line that manufactures Gold Coin. The work puts a strain on the mind, causing a decrease in Pal's SAN value. Requires Pals that can work with their hands. Warning: building this facility may draw severe scrutiny from the PIDF.

Saddle for safely riding Bastigor.

A top-tier medical facility that reproduces advanced ancient medical technology. It offers significantly greater protective capability than a standard clinic. By assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene.

A ulitmate Pal Bed made from ancient recovery pod with soft matress. It offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue. It is the same size as a Large Pal Bed, allowing large Pals to rest comfortably.

A Beam Sword made from Soralite Ingots. A close-range weapon that instantly cuts targets using its high-output energy blade.

An ancient civilization device that converts materials using repurposed technology from a lost civilization. It deciphers the technology left within Ancient Relics and refines them into new forms. A highly specialized facility designed for the efficient use of relics without waste.

Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg. More likely inherit multiple passive skills from their parents.

A tool that captures Pals when thrown. An ultimate Sphere created as the pinnacle of an ancient civilization, imbued with the power of the World Tree.

An indomitable alloy created by fusing Soralite and Paloxite. A highly rare material, crystallizing the technology of ancient civilization and the power of the World Tree. It is vital for crafting the highest-grade equipment and structures.

Refined Ancient Armor. Its heat resistance has been further enhanced using ancient technology, allowing it to endure scorching environments

A highly efficient power generator restored from lost ancient technology. It produces massive amounts of electricity, but is prone to overheating while in operation. It requires Pals with high-level Generating Electricity and any level of Watering suitability.

Saddle for safely riding Tetroise Primo.

A specialized beam weapon for close-range combat. It fires compressed energy in a wide, scattering blast.

Ammo for the Beam Scatter. Can be crafted at Ancient Workbench.

A lightweight yet durable undergarment made from special fibers. It nullifies damage from explosions.

A hot spring built with ancient technology, filled with special water infused with Paldium. It offers the highest SAN recovery of all hot springs and also restores Health. It is the same size as a standard hot spring, and can fully heal injured Pals.

A mask with a special filtration system. Negates damage taken from corrosive mist.

An advanced breeding facility of ancient civilization technology, enclosed in electronic glass. It fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills. Pals are managed through holograms, it requires minimal pasture space.

Saddle for safely riding Eidrolon Ignis.

Refined Ancient Armor. Its cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.

A launcher that fires drones which perform autonomous attacks. Capable of deploying up to 9 units, enabling sustained suppression.

Saddle for safely riding Shaolong.

Saddle for safely riding Starryon Primo.

A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island. Smaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots. It requires Pals with high-level Planting, Watering, and Harvesting suitability.

A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore. Due to its complex structure, only one Pal can be assigned to it.

A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.

Ammo for the Plasma Rifle. Can be crafted at Ancient Workbench.

Saddle for safely riding Celesdir Noct.

Makes Jetragon fire missiles when ridden.

Refined Ancient Armor. It is equipped with ancient auxiliary mechanisms, allowing the wearer to carry more supplies.

Decorative Jetragon statue.

Saddle for safely riding Aegidron.

A nutrient-rich Nutrient Tonic that prevents hunger for a period of time. A concentrated, flavorful blend of nutrients ideal for long journeys.

Fires a high-density beam that causes explosions over a wide area. Caution is required to prevent overheating during rapid fire.

Ammo for the Beam Launcher. Can be crafted at Ancient Workbench.

A portable glider that enables flight. Consumes Wing Cell to propel the user through the skies.

The fuel required to power the Wing Pack.
Back to Home Β· Sources: Palworld.gg technology tree and Wikily technology metadata.